What's inside
13 sections- About This Book
- Table of Contents
- STM32H7 Orientation
- Core and memory basics
- Clocks
- What “manual” means in this book
- Setting Up the Toolchain
- Installing the Arm GNU Toolchain
- Installing Make
- Installing OpenOCD
- Debug probe access on Linux (udev rules)
- Installing GDB
- Optional: serial terminal and SWO viewer
- The Bare-Metal Project Skeleton
- Files you need
- The startup file
- system_stm32h7xx.c — clock and cache bring-up
- The linker script
- The Makefile
- Building and Flashing
- Build
- Flash via OpenOCD (one-shot CLI)
- Flash via a persistent OpenOCD session (used for debugging too)
- Common flashing gotchas on H7 specifically
- Debugging with OpenOCD and GDB
- Command-line debugging
- VS Code setup (optional but common)
- Semihosting / printf-style logging
- Watchpoints and the D-cache trap
- Integrating FreeRTOS Manually
- Getting the source
- FreeRTOSConfig.h
- Wiring the exception handlers
- The FPU and Cortex-M7 context switch
- Malloc, newlib, and thread safety
- Makefile additions
- Minimal smoke test
- Integrating LVGL Manually
- Getting the source
- lv_conf.h
- Display driver skeleton
- Input driver skeleton (touch controller example)
- Running LVGL under FreeRTOS
- Makefile additions
- Firmware Architecture and Folder Structure
- Why architecture matters more once RTOS + GUI are involved
- What goes in each layer, concretely
- A concrete rule of thumb for placing a new file
- Full Reference Project Tree
- Pitfalls, Gotchas, and Sanity Checks
- Appendix — Command Cheat Sheet and References
- Cheat sheet
- Reference repositories and docs
Code & supporting files
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